3 Pokemon Games That Failed to Receive the Love They Deserved

Following a glimpse of world peace thanks to Pokemon Go, it's undeniable that the monster collecting franchise is about as mainstream video games around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, perhaps even more. The persistent excitement around trading card values ensures near-daily Pokemon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a couple million units. Remarkably, fan-made Pokémon games go viral every year.

However despite that ubiquity and popularity, some Pokémon games that remain underappreciated. These represent games that failed to receive their fair shake, or were buried under the excitement of the mainline series. These are Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Cozy Precursor

Too many Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Admittedly, modern titles include small features like these in recent entries—you can pet, and feed your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from different games. Reviews from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the video playthrough popularization of viewing games you aren't playing. Most people never realized that Ranch's proposal to observe your critters as much as you play with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to broadcasting the game continuously. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Strategic Tabletop Game Lost

Did you know that Pokémon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.

These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that playing field is also a daunting visual mess.

Pokemon: Magikarp Jump: The Whimsical Experiment

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.


Given numerous mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu

Jasmine Johnson
Jasmine Johnson

A Berlin-based gaming analyst with over a decade of experience in online casinos and slot machine strategies.